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Showing posts from February, 2025

PHASE 3: Project Realisation & Production

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  Revisit to the previous 'Discord's Date Dash' Project Journal(s): PHASE 1: Project Research and Pitching Project Prototyping & Development (Formative) PHASE 2: Project Prototyping & Development Project Realisation & Production (Formative) > PHASE 3: Project Realisation & Production PHASE 3: User Test / / / Technical Issues Importing Character Sprite Initially, I tried importing my character animation sprite into Unity, but it didn’t display. After troubleshooting, I found out that: Sprite Visibility:  The sprite was hidden beneath all GameObject layers. Sort Order Issue:  I assumed it was a sorting problem, but adjusting the Sprite Renderer’s sort order didn’t fix it. Canvas Limitation:  All GameObjects were under a single Canvas, preventing proper layer sorting. To fix this issue, I had to: Canvas Organization: Break down GameObjects and reorganize them into multiple separate canvases. Reassign and Optimize: Each GameObject was reassigned to t...

PHASE 3: User Test

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  Revisit to the previous 'Discord's Date Dash' Project Journal(s): PHASE 1: Project Research and Pitching Project Prototyping & Development (Formative) PHASE 2: Project Prototyping & Development Project Realisation & Production (Formative) PHASE 3: Project Realisation & Production > PHASE 3: User Test / / / Usability Test #1 (Week 6) I created a Microsoft Forms to gather feedback during the usability testing phase and managed to involve a total of six participants. The questions were designed based on the tasks I wanted users to complete while testing my project. This structured approach ensured I gathered focused feedback on usability and task completion. This method was efficient and beneficial, allowing me to assess how well users navigated the project and identify areas for improvement.  Once the data was collected, I tabulated all the the data from the forms and my personal observation of their user test. Beyond constructive feedback and suggestions...